- Rockstar Games
- Gross
- How it attracts its market.
P2: How the game is seen among certain people and the affects they think that they have on people, the violent side of gaming.
- Add the story of the young boy in america who planned his kill based on GTA
- Moral panic
P3: Other games like GTA (MK, Saints Row, COD) and the effects that they have on audiences. How they are similar to GTA, in some cases worse.
- Racial stereotypes
- Female stereotypes
- Stereotyping in general
P4: How all games are made for a specific target market, and the target market for the game will understand it, whereas others may see it as something bad. And looking at other games such as Mario cart, there is also stereotypes against females in it.
P6: Finish off with a conclusion. To what extent the game is violent, is it as bad as people say that it is.
Theories to use:
tveztan todorov - equilibrium
Laura Mulvey - Male gaze
- Moral Panic
Psychographics
Gender & Ethnicity
Representation
Stereotyping
Quotes:
GTA has spent so much money they spent on the game, marketing and how much they made through sales. the release of GTA would make £1 billion in the first sale - MM47 pg.54
Explicit, violent, and sexual content - MM40 pg.12
They have a range of different violent aspects such as killing, vast amounts of blood shown, torture. - MM40 pg.12
fictional texts offer escapism for their audiences - MM40 pg.28
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