Thursday 16 October 2014

Critical investigation - Feedback

1) update proposal - add in linked production and the new title.

2) Research audience effects, and add theories. Thoroughly look at both sides of the argument.  

3) How does it fit in to ETA franchise? Conventions used (genre). 

4) Many more examples of racist stereotypes needed. Analyse using media language. 

5) ?

6) Historical - history of video games. How does GTA 5 fit in. other examples that caused moral panics. 

7) Stereotyping - research the theory of stereotypes (not just racial stereotypes). 

8) Economical - industry data, research Rockstar Games, and the gaming industry. 

9) More detail on issues and debates - link to text. 

10) More audiences and books needed. 

Sunday 12 October 2014

Proposal reloaded - GTA V (Raghav Sharma)

Working title

How gaming has changed over the years and the the use of violence, sexism and overall explicitly has been used more in games. 

Angle

His critical proposal looks at what effect violence, sexual content and gang culture has its audience.

Hypothesis

Games such as GTA V are having damaging effects on its audience, due to the high level of violence and inappropriate content that is shown in the game. 

SHEP

 - London Riots: with teenagers being the primary subjects in this criminal activity, it can be  argued that the media planted the seed of crime

 - 911 Bombing: Terrorist activities and how they link with media and represented

 - Madalin McAain: Kidnapping and abduction and how this is glorified in games

 - Gun Crime (wollich): the murder of innocent individuals in the name of religion

Issues/Debates


- Representation and stereotyping – The stereotyping of black males in media, including games, black males are always made to be the primary criminal protagonist

- News Values – Howe the news portrays crime, and glorifies religious criminal activity, planting seeds in the mind of the youth

- Ownership and control – leaving the blame of crime in the hands of family and careers when most of the time there is a wider picture

- Regulation and censorship – the age restrictions on games and the possible addition of another category (21)

- Media technology and the digital revolution – changing technologies in the 21st century – how different media platforms that are not yet regulated can affect the youth and subliminally effect the minds of the unwary

- The effect of globalisation on the media – women and their representation in the media and how this is different round the world


- The negative effects of GTA V on the younger audience - http://www.telegraph.co.uk/technology/video-games/10312420/GTA-5-the-violence-debate.html 

 - Media texts
 - Grand Theft Auto V
 - All Previous GTA games as
 - Other media texts
 - BBC NEWS
 - SKY new
 - FOX News